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oodlesodoodles:

rubitrightintomyeyes:

persephonegoestohell:

unbadger:

CORE BURDS. at long last. guest-starring orange-breasted falcon!Chell in various stages of pissed. :>

part of the Burdal series! [quick links to just the art here here and here]

YEEEESSs

Perfect casting once again!

space as a tawny frogmouth is just all levels of perfect.




elixiroverdose:

paperseverywhere:

Part #1

ahhhhhh <3







smellestine:

not-quite-normal:

THERE I FINISHED THIS THING, ENJOY 8)

Big hugs and smooches to baysalt for helping out with colouring a bunch of scenes!  Also to everyone who stopped by the livestreams I did throughout working on this, you guys are the best. *u*

omg omg omg




mercerism:

I think I’ve drawn these two at the start of every new semester. anyways, atlas and p-butt as the victims of stylization practice B)

mercerism:

I think I’ve drawn these two at the start of every new semester. anyways, atlas and p-butt as the victims of stylization practice B)







paperseverywhere:

Western/Portal AU from the Livestream last night. Human!Wheatley’s design is Baysalt’s. :D

paperseverywhere:

Western/Portal AU from the Livestream last night. Human!Wheatley’s design is Baysalt’s. :D




(X)







It’s been a looooongg time.




diglettdevious:

Portal 2: Blue Sky Chap 4 by ~tribute27
I screamed when I saw this 
Genuinely, dear goodness I’m in love. 
Fan art of Blue Sky. Google it, it’s a great fanfic.

diglettdevious:

Portal 2: Blue Sky Chap 4 by ~tribute27

I screamed when I saw this 

Genuinely, dear goodness I’m in love. 

Fan art of Blue Sky. Google it, it’s a great fanfic.




skellagirl:

Aperture: Lab Ratt Teaser Trailer (x)

weeps







relatedworlds:

Aperture Science

Portal 2 [is] a darkly humorous science fiction … what? Story? Puzzle? Game? ‘Experience’ seems like the best word to use, even though typing that makes me feel like shoving my fist in my mouth to punch my brain from an unexpected angle. The game mechanics of Portal 2 are almost impossible to describe without diagrams, but I’ll try: you wander around a 3D environment trying to escape a series of rooms by firing magic holes on to the walls or floor; holes you can walk or fall through. So if I fire a hole on to the ceiling, and another on to the ground, I can jump through the ground and re-appear falling through the ceiling. This simple dynamic provides the basis for a series of fiendishly clever puzzles you find yourself working through – all of it tied into a humorous narrative that unfolds with more confidence, charm and sophistication than was strictly necessary. And before you whine about the solitary nature of games, it also includes a cooperative two-player mode in which you and a friend play through a parallel game together. The whole thing is stunningly clever and immensely enjoyable. …

Portal 2 is essentially a demented series of puzzles – like being stuck inside a physics-based logic problem designed by the Python team.” - Charlie Brooker